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I'm not sure if 'combat' spells are better in combat or if manipulation spells end up being stronger (they seem like more powerful versions of save-or-dies from 3.x D&D). I want this mage to be a mix of summoner, killer, and scout/utility guy, with an emphasis on the killing. I need to slim this down! I would also love advice on spell selection apart from the obvious increased reflexes and heal. I have the max allowed of negative qualities (35 bp) so I'm currently operating at around 435 BP, but I haven't even purchased spells or contacts yet. Qualities: Quick healer (to get rid of the nasty stun damage I'll be taking faster)ģ0 bp spent on credits (150,000 credits, key purchases are a power focus force 2, spellcasting focus force 2, sustaining focus force 3, the usual armor/cheapo comlink/cheapo vehicle/cheapo stuff) Specialized: Combat Spells (thinking of changing to manipulation) Initiative 7 (will raise with increase reflexes, always sustained) Currently what I have looks something like: I have 0 experience with Shadowrun rpg (but I played all the video games back to the old Sega/SNES one back in the day, so I know the world). Forgive me if this topic has been covered, I did a few searches and didn't see much on magicians, so I'm asking here.